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Design / Field Notes

What happens to design when everyone can design?

A large amount of design work disappears, and the people most upset will be the ones selling execution rather than judgement.

20 September 2026

2 min read

The honest answer is that a large amount of design work disappears, and the people most upset about it will be the ones who were selling execution rather than judgement.

This has happened before, at smaller scale, every time the tools got better. Desktop publishing did it to typesetting. Templates did it to brochure sites. Canva did it to the bottom of the market years ago and the industry survived, mostly by pretending it had not noticed.

What is different now is the ceiling. Previous waves automated the floor — the cheap, repetitive, high-volume end. This one is climbing. A model can produce work that is genuinely competent: correct hierarchy, reasonable type, plausible layout. Competent used to be a professional standard. It is becoming a commodity.

The gap moves, it does not close

When execution gets cheap, the bottleneck moves upstream and downstream simultaneously.

Upstream: deciding what should be made at all. What is the actual problem, what is the business trying to do, what should this thing become, what is the idea underneath it. No tool has any opinion about this, because it requires knowing things about the world that are not in the brief.

Downstream: judgement about which of forty plausible options is the right one. When generating options costs nothing, the scarce skill is not generation. It is knowing. Anyone who has watched someone produce twenty AI variations and confidently pick the fourth-best one has seen the new bottleneck in action.

So the work does not vanish. It relocates to the parts that were always the hard parts, and which a lot of the industry had quietly stopped selling because execution was easier to invoice.

Everything competent looks the same now

There is a visual consequence that I find more interesting than the labour one.

Models are averaging machines. Trained on what exists, they produce the centre of the distribution, extremely well. The result is a rising tide of work that is technically fine and completely interchangeable — the same dark hero, the same gradient, the same rounded card, the same three-column grid of benefits.

Which means deviation is suddenly cheap to achieve and expensive to fake. If the default output is the average, then anything genuinely specific reads as intentional immediately. Not weird for its own sake — that is its own kind of generic — but the small decisions that could only have come from a person: an odd crop, a rule where nobody puts rules, a sentence in the wrong place on purpose.

Human imperfection used to be a thing you apologised for. It is becoming a signal.

What I think this means practically

Get better at the parts that are not the artwork. Strategy, writing, business understanding, knowing why. These were always the leverage and are now also the defence.

Build a body of work rather than a stack of deliverables. A portfolio of outputs competes with infinite outputs. A record of thinking does not.

And use the tools properly, without pretending they are not there. Being slower than the tools does not make anyone more of a designer. The skill is in what you ask for and which answer you accept.

Design is not being replaced. Designers who only execute are.

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